In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion—but it’s not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
Pacing, velocity, and flow dont interest Lowery. He knows the effects he wants and, skilled as he is, knows how to get them. But are they worth getting?
The splendid effectiveness of Is It Wrong to Try to Pick Up Girls in a Dungeon?: Arrow of the Orion lies fully in the precise work of adaptation that the Weitz brothers make of the original text.
Very funny and smart, its shot like a comedy and suffers like most comedies do because of it.